The current hand
Three cards on the table.
Everything we make comes from the same loop: build the engine, ship
games on it, then train bots to break them — and fold what the bots
find back into the games.
Technology
I
The Engine
A game engine purpose-built for card-based autobattler strategy
games: deck logic, unit boards, deterministic combat resolution, and
netcode designed for replays and spectating from day one.
genre — card autobattler / autochess
targets — browser first, then desktop
built for — our games, then yours
Games
II
The Games
Original strategy titles built on the engine, alongside free
browser experiments like roguelike.run. Shipping wherever players
are: the browser, Steam, and other platforms as they earn it.
free tier — browser games, no install
platforms — web · Steam · more to come
playable now — roguelike.run
AI & Simulation
III
The Lab
AI agents that learn to play card-based autochess games — and the
training, simulation, and sandboxing tools around them. We use the
bots to balance-test our games; the tooling stands on its own.
agents — game-playing bots
tools — training · simulation · sandbox
purpose — testing, balance, research